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Virtual Reality and Meditation on Zett Online

What role can technology play in bringing our thoughts and actions into long-term harmony with nature? The virtual reality and meditation project "Breath Beneath" by game design students Oliver Sahli and Emma McMillin addresses this question and shows how a complex mushroom network can grow through buzzing, humming and quiet breathing sounds. The exhibition concept was developed especially for the Design Biennale Zurich 2021 (12 August to 5 September).

Link to the Zett-Article

When the boundaries of physicality dissolve: A depth camera captures the player's interaction with virtual reality and makes it visible by means of a point cloud. Visualisation: Oliver Sahli
When the boundaries of physicality dissolve: A depth camera captures the player's interaction with virtual reality and makes it visible by means of a point cloud. Visualisation: Oliver Sahli