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Unpleasant Enemies

Established and New Ways of Coding Enemies in Video Games

The role and presentation of enemies in video games is often based on stereotypical patterns. But what happens when these conventions do not apply? This is where the M.A. project «Unpleasant Enemies» comes in: it explores the point at which an enemy in the digital space is no longer perceived as such.

Autor:innen
Eric Schärrer
Jahr
2020
Studiengang
MA
Fachrichtung
Game Design
Themen
Feindbilder, digitaler Raum, Erwartungshaltung, Stereotype
Weitere Informationen
«Unpleasant Enemies» in the game «Neon Munera». © ZHdK
«Unpleasant Enemies» in the game «Neon Munera». © ZHdK