Diploma archive

Alivia

d'Bühni

Silverwood Legends

Insicht

Takeaways When the Weather Is Good

Chickens and the Egg Industry

Idle Sunbathing

Pause?

Shape of Chance

The Morning After

Gyri, Sulci et Arteriae

Es Härzeli Wienes Vögeli

Striving

Sizeless

Living with an Exoskeleton

On the Spectrum

H₂OME

Nom. 0

reSMELL

Designing the Unfinished

Personendepot

Garbage bags

On Censorship – a Visual Essay

InsektenBau

DLVRY

Yiddish Displayed

Landscape in Motion

AIRM

Un-Breaking the Rules

Augmented Bodies

S'WERVE

Care Studio Zeta

When Wishing for a Child Is Not Straightforward

A Diversity Life Force

Micro-Contributions

Shaping Boredom

Dandelion Method

Fantasy Animals Cause Real Empathy

Futureprotein

Terminal

Rethinking the Archive

Nature in Games

Power & Presence

Homines

Memories of Salt & Sorrow

SÖR

GOSIO

Overload

Visualize Music

In Circles

Sunken Landscape

Future Commensality

Tuuls

With Everything That We Are

Perspectives on Foster Care

On Growth and Alteration – an introduction

Les Liliacées

Basic Module 2.0

on souls and soil

Facial Expression Database

Skaraphus

Heimat.sichten

KDS

Black Masculinities

Succus

Mit-Menschen

Cyber Sensitive Humour

Peripheries of the Center

Along a Line, Leaving Places

Tales of Tomorrow

Redesign Dementia

VINO

Carbometso

Healthcare Human-Centred Design

Abgott

Digital Reading Matter

Playing the Open Source Game

Petro Spectacles

More Than a Category

Walden

Metamechanic Toolkit

ARIS

For Ida

Yeast Buddy

A Visual Journey

prime-time

Rare Necessities

Dialoguing with Ecologies

radEX

FUTBOLIZATION

The Flood

Sta-Tisch?

Visual Self

Forget.me.not

Julia Seemann – Reborn

«Be Water»

Grab & Go

The Formatorial Project

Keramokro

DABBAVELO DASH

collecting, cataloguing and editing

Ol' Boy Bosun

All-Round Giant Deer

Planks Builders

Virtual Real Rooms

An Ambivalent Practice

[I] doesn’t exist

Faketual Reality

Coral City

Pilzbüssli

Flink

Aktion Weile

YUNO

When I woke up

Reminiscences of Future Pasts

sudden softness

Mala restera!

Narrative Indie Game Design for the Generation Netflix

BEYOND
