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Metamechanic Toolkit

Breaking Boundaries as a Method of Game Design

By breaking down the Magic Circle into smaller circles of rules, the interactions within rule systems and any transgressions can be made visible and analysed. This M.A. project offers a theoretical model and a toolkit for game designers to help them view their games from a different perspective and develop innovative game concepts.

Autor:innen
Leander Schneeberger
Jahr
2021
Studiengang
MA
Fachrichtung
Game Design
Themen
Magic Circle, Gamemechanik, Toolkit
Weitere Informationen
This master thesis supports the development of innovative game concepts.
This master thesis supports the development of innovative game concepts.