Bitte aktualisieren Sie Ihren Browser zur korrekten Anzeige dieser Webseite.

[I] doesn’t exist

«[I] doesn’t exist» breathes new life into the text adventure genre with modern visuals, a clever narrative concept and technological sophistication. Employing direct commands as well as interpersonal conversation, the relationship between avatar and player forms the centre of the game experience.

Autor:innen
Luzia Hüttenmoser & Anna-Lena Pontet
Jahr
2021
Studiengang
BA
Fachrichtung
Game Design
Themen
Text Adventure, Storytelling, Avatar vs. Spieler:in
Weitere Informationen
«[I] doesn't exist» re-explores the relationship between player and avatar.
«[I] doesn't exist» re-explores the relationship between player and avatar.