Ossuarium

The Bachelor’s project «Ossuarium» is a narrative adventure game. Swarm behaviour, collective logic and individualisation were key starting points in the design process. Players are confronted with an abstract world of bones – a living creature scared of change yet forced to face up to it. The project’s hallmark is a dark aesthetic, characterised by its play with shadows, innovative use of typography and the complex interweaving of character, world and storytelling.

Autor:innen
Ariana Huber & Nina Hungerbühler
Jahr
2026
Studiengang
BA
Fachrichtung
Game Design
Themen
Schwarm, Indiviualität, Veränderung
Mentor:innen

Prof. Ulrich Götz, Natasha Sebben

Weitere Informationen
«Ossuarium» by Ariana Huber & Nina Hungerbühler. © ZHdK.
«Ossuarium» by Ariana Huber & Nina Hungerbühler. © ZHdK.